![]() The player can view their current proficiency and level by buying one of the Level Meters from the Goblin Tinkerer. There is a 2 second cooldown between increases of any proficiency, though this can be lengthened further if the player tries to increase past one of two soft-caps. Any time a player deals more than 5 damage to a non statue-spawned enemy, or any amount of damage to a boss, that number is increased by 1. ![]() Once they hit certain amounts of proficiency, they will level up and gain several small buffs, which vary depending on the type of proficiency.Įach proficiency is represented by a number between 0. ![]() When the player deals damage of a certain type, their proficiency with that type increases. It is a series of 5 attributes, one for each damage type, that scale with the player as they progress through the game. ![]() Proficiency is a new game mechanic added by the Calamity Mod. ![]()
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